
They create physical or magical barriers, negate magical or physical abilities, harm trespassers, or even banish the subject of the spell to another plane of existence. AbjurationĪbjurations are protective spells. A small number of spells ( arcane mark, limited wish, permanency, prestidigitation, and wish) are universal, belonging to no school. A school of magic is a group of related spells that work in similar ways. I hope that my descriptions of the spells will help enlighten you in describing these effects in your own games, be you a player or a DM.Almost every spell belongs to one of eight schools of magic. No concept of where they are they shout out and hear nothing nor see anything all around them except the whistling of the wind, and the dust that makes up the landscape of this place for miles in every direction.” Wrap UpĪs always, I hoped this post helped you understand more about the school of abjuration and the role it plays in the game. The fighter finds themselves in a barren wasteland. With a quick pop, the fighter vanishes from sight. The wizard weaves the arcane symbols in the air. The wizard smirks and looks at the fighter and raised their hand. “Finally face to face with the leader of the cult, the fighter rushes towards the wizard axe raised high about their head. Again let’s assume for the purposes of this, the target has failed their saving throw. So let’s say that an enemy of the party casts the abjuration spell Banishment on the party’s fighter, this is how I would go about describing it. Such as Mage Armor, I like to imagine it as an ethereal looking armor that the caster is adorned with. I do tend to give some description of how it looks either upon the initial casting of the spell, or certain sustained spells may have some visual aspect to them. The interesting thing with abjuration magic is it tends to be invisible. Magic items cease to work within the sphere, and summoned creatures that enter the sphere or are inside it upon its initial casting and dispelled immediately.” Abjuration Flavour Even area of effect magic such are fireball does not penetrate the sphere. This means that the caster and anyone inside the sphere cannot be targeted by spell effects. Inside the sphere, they are protected from any magical effects. This spell creates a 10-foot-radius sphere around the caster. On the higher end of the scale, a lot of the aspects of abjuration and be combined, creating powerful effects that can negate just about any magic in the game. When a non-designated creature touches the object or enters the boundary of the area, they set the spell off, either triggering the mental alarm in the casters head (they can be up to 1 mile away from the alarmed object or area) or causing it to make an audible alarm sound for 10 seconds within 60 feet of the area/object.” The caster can choose people that won’t set the alarm off, and the alarm can be mental or audible. This spell allows the caster to choose an object, like a door (or other entry/exit point) or an area up to a 20-foot cube. So as said above the caster can designate an area to alert them when something enters the boundaries of that area. It also is the school that is responsible for removing magical effects from items, objects, and creatures.

As well as designating an area that is hidden from vision, from hearing, and from detections spells from divination magic. It also protects from things that aren’t as directly harmful, such as allowing the caster to designate an area that effectively triggers an alarm in their head when anything enters that area. It can give them resistance to certain damage types. This spell school typically focuses on protecting the caster and their allies from attack and spell effects.Ībjuration spells can give the caster extra armor to up their AC. Have you ever wanted to put a protective bubble around yourself? Or snap your fingers and banish that person off to another dimension? Well then maybe you would be interested in abjuration. So with all that said, let’s have a look at the school of abjuration. So please check that out if you’re looking for a quick overview of all the schools. We briefly went over the schools of magic in our previous post, DnD 5e Schools of Magic Explained. There will be a future post describing the different sources of magic within DnD in relation to the different spellcasting classes. I want to quickly mention that this is a look at this school of magic as a concept within DnD, as opposed to the specific Wizard school. As is a staple now, we’ll have a quick look some basics of this school, we’ll look at some specific spell examples, and then round it out with how I would describe certain abjuration scenarios.

Hi everybody! In today’s post, DnD 5e Abjuration School of Magic Explained, we’re going to be looking at the school of magic that protects the caster and their allies.
